Represents a voice, video call. Used to capture an audio-video stream from the device's microphone and camera for use to make or answer a call.
Create a new StringeeCall.
It's the unique identification of the call on Stringee system.
This property is only available on Ios. When you use the StringeeX API, the call can be routed to the client multiple times. This property indicates the number of times the call is being routed.
It's the Caller's id.
It's the Caller's alias.
It's the Callee's id.
It's the Callee's alias.
It's type of call
Whether the call is a P2P call:
Whether the call is a video call:
It's custom data received from other user.
It's quality of local stream.
Set custom data for sending to other user.
Set a call is a video call before make call.
Set video quality for local stream.
Register to listen to events from StringeeCall.
Make a call.
Initializes an answer. Must be called before answering a call.
Answers a call.
Terminates a call.
Reject a call.
Sends a DTMF code.
Sends any data to other clients.
Get the call's statistics. If successful return StringeeCallStats in callback['stats']:
Toggle audio on or off.
Enables or disables the local stream.
Set the audio output mode. If you want to use the device loudspeaker for playing audio, call the setSpeakerphoneOn(true) method. Otherwise, call the setSpeakerphoneOn(false) method to use headset speaker for playing audio.
Switches the device's camera. By default, Stringee SDK uses the front camera.
This method is only available on Android. When lost local stream then call resumeVideo to resume local stream in Android.
This method is only available on Android. Set local stream like a mirror or not in Android.
Hold a call.
Un hold a call.
Transfer a call to user with userId.
Transfer a call to phone with from and to.
This method is only available on Android. Set the audio output mode. If you want to use the Bluetooth device for playing audio, call the setBluetoothScoOn(true) method. Otherwise, call the setSpeakerphoneOn(false) method to return to use the previous audio device for playing audio.
Snap shot local stream. If successful return a MemoryImage in callBack['image'].
Close event stream.